We look for a technical animator to join the development of the Sci-Fi MMO game in a seamless universe with shooting elements and three avatars: characters, spaceships and ground vehicles. Emphasis on movement and quests. Remote work and flexible work hours.
The work involves the following:
Correction of animation noise / contacts errors / aesthetical inaccuracies;
Technical correction of animations: bringing into pose, cropping of animation tracks, animations blending, adjustment of positions by the coordinates;
Adjustment of constraints.
Animations are being recorded with motion capture system Perception Neuron Studio.
Knowledge and understanding of 12 animation principles;
Experience in MotionBuilder / Maya (or any equivalent);
Experience in rigging and skinning;
Experience in animation curves;
Experience in Unity would be an advantage.
Process the animation in attached .zip archive so that it could be used in the game: remove displacement of leaning limbs and redundant movements of other constraints. The results should be a proper .fbx file.